module Base
{
    

	item Flashlight_Military
	{
		LightDistance	=	20,
		Weight	=	0.5,
		DisappearOnUse	=	FALSE,
		Type	=	Drainable,
		TorchCone	=	TRUE,
		UseDelta	=	0.0009,
		LightStrength	=	0.8,
		DisplayName	=	Military Flashlight,
		ActivatedItem	=	TRUE,
		Icon	=	PA_Flashlight_Military,
		MetalValue = 10,
		cantBeConsolided = TRUE,
		AttachmentType = ChestLight,
		/*primaryAnimMask = HoldingBagRight,
        secondaryAnimMask = HoldingBagLeft,*/
		ReplaceInSecondHand = PA_FlashlightMilitary_LHand  HoldingTorchLeft,
        ReplaceInPrimaryHand = PA_FlashlightMilitary_RHand  HoldingTorchRight,
		StaticModel = PA_Flashlight_Military,
		WorldStaticModel = PA_Flashlight_Military,
	}  

	recipe Remove Battery
   {
     keep Flashlight_Military,

     Result:Battery,
     Time:30,
     OnTest:TorchBatteryRemoval_TestIsValid,
     OnCreate:TorchBatteryRemoval_OnCreate,
      Prop2:PA_Flashlight_Military,
   }

  	 recipe Insert Battery into Military Flashlight
   {
     destroy Flashlight_Military,
     destroy Battery,

     Result:Flashlight_Military,
     Time:30,
     OnTest:TorchBatteryInsert_TestIsValid,
     OnCreate:TorchBatteryInsert_OnCreate,
      Prop2:PA_Flashlight_Military,
   }
   
   	recipe Dismantle Military Flashlight
   {
      destroy Flashlight_Military,
      keep Screwdriver,

      Result:ElectronicsScrap,
      Time:30.0,
      OnTest:TorchBatteryInsert_TestIsValid,
      OnGiveXP:DismantleElectronics_OnGiveXP,
      OnCreate:TorchDismantle_OnCreate,
      Category:Electrical,
      AnimNode:Disassemble,
      Prop1:Screwdriver,
      Prop2:PA_Flashlight_Military,
   }


	item Canteen
    	{
       	 	Weight    		= 	0.1,
		CanStoreWater		= 	TRUE,
        	Type    		= 	Normal,
        	DisplayName         	= 	Canteen,
		ReplaceOnUseOn		= 	WaterSource-Canteenfull,
        	icon 			= 	PA_Canteen,
		RainFactor 		= 	1,
		Tooltip = Tooltip_item_RainFromGround,
		StaticModel = PA_Canteen,
		AttachmentType = Canteen,

		WorldStaticModel = PA_Canteen_World,
	}

	item Canteenfull
    	{
		IsWaterSource		=	TRUE,
		Weight			=	1.5,
		CanStoreWater		=	TRUE,
		Type			=	Drainable,
		UseWhileEquipped	=	FALSE,
		IsCookable		=	TRUE,
		UseDelta		=	0.05,
		DisplayName		=	Canteen with Water,
		ReplaceOnDeplete	=	Canteen,
		ReplaceOnUseOn		=	WaterSource-Canteenfull,
		Icon			=	PA_Canteen,
		RainFactor 		= 	1,
		Tooltip = Tooltip_item_RainFromGround,
		StaticModel = PA_Canteen,
		AttachmentType = Canteen,

		WorldStaticModel = PA_Canteen_World,
		CustomEatSound = DrinkingFromBottlePlastic,
        EatType = popcan,
	}

}

